Updated: April 23 2004
Reason for update: If played between 1-3 players....spawning under the tunnel, found not reliable at all times. Thanks to "The Duck" for initializing the update (of course, he asked me about it); spawning outside the compound fixed by moving the spawn points in line within the walls of the arena.
Additional updates: walls behind the spawn points as originally planned, is now destructible.
"The Duck" suggested a slight color to environment, to blend with the setup, I believe.

Thanks to "The Duck" and "Mineman" for their up closed follow up on this map.