Most of them listed above work, and a few don't, like the "ss_TECH_REV" and "ss_TECH_SMASHDOOR", this 2 would work if you use them in a TECHNICALS.

The wac commands that you can use for them are:

sound(sSSNAME, dist, head) plays soundset at distance(meters) and heading(bangle)
ss2ssn(ss,ssn) create ssoundset at center of ssn
sound2tgt(ss,tgt) create ssoundset # at target # (ex. sound2tgt sSoundSet 1)

DEMO:
If event(10) and never() then
ss2ssn (ss_IN_BLACKHAWK, 10000)
endif


The adventage of this is that you can MIX the ssnwave with the ss2SSN, play both at the same time without cutting any of them.

EX:
mix Speech (ssnwave) with bullets sound (ss2SSN).

DEMO:
If event(10) and never() then
ssnwave(1000, "Rnga507.wav",254)
ss2ssn (ss_IN_BLACKHAWK, 10000)
endif


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LIST OF COMMOM COMMANDS:

ss_BY_BLACKHAWK
ss_IN_BLACKHAWK
ss_BY_AH6
ss_HUMVEE_START
ss_GS_M203_GLAUNCH
ss_SCREAM_CIVGRP_1
ss_VX_ESOMALI_B
ss_VX_ESOMALI_A
ss_VX_INFO_504
ss_VX_INFO_509
ss_SCREAM_CIVM_B
ss_EXPLO_ARTILLERY
ss_GS_RPG
ss_gs_rpg1
SS_VX_PAKSTANI_S1
SS_VX_PAKSTANI_S2
SS_VX_PAKSTANI_S3
SS_VX_PAKSTANI_S4
SS_VX_PAKSTANI_S5
SS_VX_PAKSTANI_S6
SS_VX_PAKSTANI_S7
SS_VX_PAKSTANI_S8
SS_VX_PAKSTANI_S9
SS_VX_PAKSTANI_S10
SS_VX_PAKSTANI_S11
ss_VX_ATTACKED1
ss_vx_chaos1
ss_vx_chaos2
ss_vx_chaos3
ss_vx_chaos4
ss_VX_ESOMALI_A
ss_VX_ESOMALI_b
ss_VX_BASE_ICOM
ss_gs_mortar