--****A WORD of WARNING: DO NOT use the layout of this map in one of your own without asking me before hand.****--

Nelson & Twomery Part III		V 1.1
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V 1.1- Add waypoitns for enemys in the EnemyTruck(FlatBed), Delete somes wavs, decrease enemy accurcy.
V 1.0- Original release
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N&T part 3
Game Type: DFBHD, Single Player map by Joselz.
Date: October 3rd, 1993 - 1700 hours (5:00PM)
Location: Mogadishu, Somalia

Situation:
During -Part 1- Nelson became deaf.
During -Part 2- Twomery (you) and Nelson meet Yurik, who has also been lost.
-Part 3- Continue to the crash site with Nelson and Yurik.

--Team Tactis--
Use your Teammates command if needed, set them to follow you (Team Spaces) at 2 Meters to avoid having them get stuck. 
Before making a turn, wait for your tammates to LINE UP to avoid getting them stuck. 
Press "G" during game play to see Briefings. Press "Tab" during game play to see Mission Goals. 
Follow Waypoints. Good look, Twomery
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*Notes*: 
This map have take Aproximately 5 weeks to complete it. (Sep 27, 2004 - Oct 29, 2004).   I have make lot of fixes, updates, testing(it have been testing thousand of times), Adding/Removing Items and etc. And finally I end up with the release version.
238 People
70 Vehicles/Objects
1200 Buildings/Decorations
768 Markers
60 Area Triggers

Thanks to those one that help me in testing the map(7>Snake, DaveSnow, JohnnyR, Timber3050).
Part 4 Coming out Early 2005!!!
Ah, You would need good accuracy and patience to complete this map!!!, this map make take you lot of time to complete.
Also, When you restart the map(after complete it), something new would happen!!!, because i use a option called, Odd number playing, and EVEN Number playng.
Remeber, the WAV files include in the zip file are only -OPTIONAL-, if you don't like the wavs, delete them. you DON't need them to play the map.
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-*Special Notes*-
You MUST have you DFBHD updated to V1.5.0(V1.5.0.5) for the .CIN file work correctly.
YOU HAVE to ADD  /s /d  at the end of the target box of you BHD icon or the .wac file will not work and the loading screen may not appear, it should look like this: 
"x:\Delta Force Black Hawk Down\dfbhd.exe" /s /d
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---Video lag issues---  ( I was UNABLE to reduce vidoe lag).
Computer lower than 1.3Mhz, 64MB video, 256MB DDR RAM, May have parts of the map the become laggie:
-when you are near the waypoint "Fox trop", where you can see a Sniper in the window on the Long Corridor Block, you would get lot of video lag for some reason..., then when the Long Corridor Block with the sniper in the window is out of sight, the lag would disapear...
This happen because that building use a lot of memory, "539K Crdrblk1 - Long Corridor Block Piece Type"
So, keep in mind that when you look straight ahead to that building it will give you vidoe lag....
-Some times, When you look at the north you get a bit of video lag, then when you look at the south the video lag disapear, and when you look to the north the lag come back again a little bit.
-Also, another way that may help to avoid video lag is to press "PAUSE" when the lag begin, and take break of 5-6 seconds, some times work and others don't.
-when you get near the barricade, the lagg should disappera for complety!!!
-Recomended Video setting for Low memory computers:
1024x768
Terrain Detail: Normal
Objective details: High
Texture Quality: High
Water: Low
Shadows: Normal
Particle density: Normal
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Packed within this .zip file you will find the following:
1 .Ain (Required)
1 .BIN (Customs goals, waypoints names, etc -Required)
1 .BMS (The map itself -Required)
1 .CIN (Customs Beging video -Reqiuerd)
1 .DBF (Custom Dialog File -Required)
1 .LWF (Custom Dialog Library -Required)
1 .PCX (loading screen -Required)
1 .TXT (this file)
1. TIL (Tiles-Required)
1 .Wac (Special effects, and extra Mouth speech-Required)
25 .WAV's (Custom Wav, taked from Rainbow six and others sources-OPTIONAL)

Total 35 files (*502k Zip file)

--***********+WARNINGS+************--
DO NOT use the layout of this map in one of your own without asking me before hand.
computers slowers than my may experience Video lag with this map.
The mission total time is like 20-30 minutes.
This map is not laggie In My CPU.
I test these Map in (my Computer Info):
64MB GeForce 2  MX 400
256MB DDR RAM
2.7 Ghz AMD Athlon(tm) Processor

--*********Give coments please.***************--
If you enjoy N&T Part 3, please take a few minutes to leave a comment and rate the map.
Comments are the only way for me to update the map, Tell me what do you think i should fix, what did you don't like, what did you like.
Any coments or rating are welcome at :
http://www.dfbarracks.com/mapdb/index.php?action=dm&mid=11473