"Nelson & twomery" Part 1 (N&T)  Update.
	Map#7
Check out Coming soon :

 "Nelson &  towmery" Part 2 -  Out now
 "F.A.R.C.(Fuerzas Armadas Revolucionarias de Colombia)"for MOD/EXP only-coming out in 4 weeks
 "Operation Just Cause" - coming out maybe in 2 Month
 "Duty on Haiti III" - coming out maybe in 3 Month

-(Update)Whats is New??
 I Fix the Problem with the Mission area, Waypionts are more easy to read it.
 I ADD More enemys, and also Somes Surprise, NEW .WAV Files, Better use Of the .WAC file. "SOMES" Wav file from previus      Version Have better sound Quality. More technical. I Try to reduce Video lag.
 Also, one thing i forgot to mension on last version, Don't Get out of you Corner, Until Nelson and Twomery decide to move    out(When the waypoints apperars).And when you get to the Last fight, Don't get out of that corner also.
 I have reduce the enemy accurate.
 
-Just want to let you now: The fisrt few ninutes of the mission you would have little video lag(In My CPU). BUT, 20 seconds   After the convoy leave you, THE lag would DISAPPEAR, Because I make an event TO VAPORIZE THE CONVOY AND Helos After they   leave you behind.

-Just to let SP maps makers to know: The principal problem for a map to become laggie, are the VEHICLES(PRINCIPAL the BH) and  the MCTarget Main target building.


Difficulty:  Meddium

Mision Briefing

-Situation:
 Super 6-1 has been shoot fown by an RPG. The chalk's are proceding to the crash site on  foot.

-Operation:
 You(Twomery) and Nelson, would hold your position until convoy pick you up after extrct  tier 1 personal.

During mission(summary):
THE convoy will forgot you, then you and nelson would have to go to the crash site (after you hold your position for aprox. 11:20 minutes). Also Nelson would get deaf.


----------Notes(important)-------------Read this fisrt

To play this map you must Change the " FORMAT " of the .WAV fileS including in this ZIP file.
The current Format is " MPEG Layer-3 ".
You has to open it with the Sound Record program and Change the Format to " PCM " and the Cuality that you want, then saved.
Do this for each .Wav, or the map will not work(may get a error message).
Please Dont get mad or furuis for doing this, it only would take you LESS than 5 munites.
I put the .WAV in this format to FIT in the Zip file.
If you don't know how to do this, Contact me Via U2U.

YOU HAVE to ADD  /s /d  at the end of the target box of you BHD icon or the wav file will not work and the loading screen may not appear, it should look like this: 
"x:\Delta Force Black Hawk Down\dfbhd.exe" /s /d
or for EXP/MOD it should look like this--- 
"x:\Delta Force Black Hawk Down\dfbhd.exe" /mod terranova /s /d

Q: Why did i divide the map on 2 parts???
A: Because i don't want the map to have video LAG, and for the .WAV files to fit in the zip file 

Don't Go far of you waypoints or you will fail the mission (TOO far of course).
Don't let you teammate(Nelson) get stuck on those Slum Huts and style shed. Because Nelson is the key of this Mission.
The time that you has to hold your position is like 11 minutes.
The mission total time is 22:25 minutes
The map may have a little of Video lag only the fisrt few ninutes of the mission.(In My CPU)
If you want to increase/decrease the enemy accurate you can due by BMStoMIS

Content of the part 1 Zip file:
1 .BMS
1 .til
1 .Wac
0 .pcx loading screennot include on update
14 .WAV files
1 .txt

-Remeber to download part 2

Warnigs:
I test these Map in (my Computer Info)
DF:Black hawk down, version MOD/EXP and also V1.5.0(V1.5.0.5)
"64MB GeForce 2" MX/MX 400
256.0MB RAM
933 MHZ AMD Duron(tm) Processor

Give coments please.
Any coments or rating are welcome, Thanks........joselz